Sunday, October 16, 2016

The All-Consuming Pull of Technology

many an(prenominal) of us spend limitless hours in front of our large-screen televisions, com rolling machine monitors and smartphones; were practic completelyy buried in and inundated with engine room. on a passing(a) basis, and thus depends severely on it. From young kids to grandparents, days is irrelevant to who uses technology. It got me thinking how spate used to go done their day without this useful technology. When we spill of technology, we are talking just about each(prenominal) the computer, moving picture games, televisions and so on As consumers of this great resource, we knell ourselves with technology constantly, to the point where we sink how it feels to experience the outdoors or to have a everyday conversation with aroundone take care to face.\nTechnology challenges mans very existence and the subtle effects of its addiction threatens him somatogenicly, intellectually, psychologically, socially and economically.\nThe overuse of technological med ia has put a strain on man physically cavictimization his life to be super restricted to use of these means. oak (n.d) states that the lifestyles of today offer olive-sized for rigorous exercise and encourages acedia and in bodily process. Before time, modern technology was so popular daily life involved a lot of physical activity and daily exercise was interconnected in the routine physical activities (Oak). According to (Greenfield, 1999) even manifestly simple advances such as the elevator, remote controls, credit menu gas pumps, dishwashers and drive-through everything, have all had unintended negative effects. They all save time and energy, barely the energy they save whitethorn dissuade us from using our physical bodies as they were knowing to be used. As a child, it was realized that when children were bored, they would endure outside, play sports or just do something physical, whereas in modern multiplication when the chores are done children regress to indulging i n some form of technological media. This whitethorn include time fatigued in playing video games, talking on the telephone, s...

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